Erik Thomas

Game programmer and designer

Hi, I’m Erik, a passionate game programmer and designer with a strong foundation in computer science and a keen eye for game mechanics. I specialize in creating immersive and engaging gaming experiences. Over the years, I’ve honed my skills in Unreal Engine, crafting a wide range of gameplay systems while trying to implement creative ideas.


Projects

Sim-Break

A demo-state school project developed in 4 months.
2024

Sam’s journey

An interactive story, a VR game, made for our client: VRelax.
2023

Faceless

A horror, passion project I’ve woked on by myself.
2023

(unnamed)

A small school project, experimenting with mechanics.
2023

Haunted

A personal 3-day game jam project.

2021

MY Little Terrarium

A gardening-sim type school project.
2023

Pistol Asset Pack

An asset pack for the Unreal Marketplace
2024