Erik Thomas

Game programmer and designer

Hi, I’m Erik, a passionate game programmer and designer with a strong foundation in computer science and a keen eye for game mechanics. I specialize in creating immersive and engaging gaming experiences. Over the years, I’ve honed my skills in Unreal Engine, crafting a wide range of gameplay systems while trying to implement creative ideas.


Games

Sim-Break

A demo-state, online coop prison escape game.
2024

FPS
CO-OP
Immersive-sim
Dystopian
Atmospheric
Puzzle

Sam’s journey

An interactive story, a VR game, made for our client: VRelax.
2023

VR
Story
Interactive

Faceless

A horror, passion project I’ve woked on by myself.
2023

Horror
Survival
Survival
Adventure

MY Little Terrarium

A gardening-sim type school project.
2023

Gardening
Cozy
Relaxing

Haunted

A personal 3-day game jam project.
2021

Horror
Endless runner

Smaller assignments / projects

Procedural City Generation

A tool that allows a user to generate a city using a blueprint and some meshes.
2025

PCG
City
Tool

Rapid prototype: Dream

A small game concept made as a rapid prototyping assignment.
2025

Side-scrolling
Platformer

(unnamed)

A small school project, experimenting with FPS item and combat mechanics.
2023

FPS
Combat
Crafting

Asset packs

Survival Horror Inventory System

An asset pack including all gameplay mechanics needed to create survival horror games similar to other bigger titles.
2025

Inventory
Mechanics
Crafting

Pistol Asset Pack

An asset pack for the Unreal Marketplace (FAB) focused on complex FPS mechanics.
2024

FPS
Weapon customisation